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instructional_design:structural_learning

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Structural Learning Theory

General

Structural learning theory is one of the cognitivist perspectives on instructional design proposed by Joseph Scandura in 1970s. Scandura's theory suggests human knowledge is consisted of rules which are to be learned. Those rules are determined by parameters of domain, procedure, and range.

What is structural learning theory?

Structural learning theory suggests that structures (problems) that a learner must learn, need to be formed as rules performed on a domain.

A domain here is defined as a set of characterizing inputs and outputs. Inputs and outputs can be anything, even a process, an idea or a concept. For example: list of verbs (input) → present participles (output).

Operations performed on given inputs are called rules, and they generate unique outputs. Rules can contain different levels of abstraction and are always defined with three parameters:

  • domain - its allowed inputs,
  • range - its expected outputs, and
  • procedure - the sequence of operations to perform on the inputs.

For example: a rule form present participle has the domain of all English verbs, the range of present participles and the procedure of adding “-ing” ending to the verb.

Rules can be simplified into lower-order rules (atomic components) which represent most basic concepts learner needs to know when dealing with a problem from given domain. By combining these atomic components and application of more complicated to lower order rules new higher-order rules are derived. Higher-order rules are rules which can have other rules as inputs or outputs (for example mathematical theorems) and they can be used to solve complex problems in the whole domain.

Content analysis in the structural learning theory attempts to identify components crucial for solving the given problem and is based on the procedure called structural analysis. Structural analysis is performed in the following steps:

  1. The first step is to identify problem domain in terms
  1. A hierarchy of rules should be defined for the domain. Problem domain can be both well- and ill-defined1). In case of an ill-defined domain, it should be divided into well-defined sub-domains which can generate at least one rule.

Domain definition is followed by construction of hierarchy of rules for well-defined domains. Rules should be explained on prototype problems, but can also leave some gaps in problem solving procedure, which are then converted into higher-order problems containing gap rules. Higher-order rules are then used to fill the gap, but can also validate lower level rules.

An important part of the theory is also prior knowledge (rules) of the learner, that will enable construction of new rules. This knowledge can be examined by instructor, that can be both human or artificial.

Structural learning theory's applications have been made in mathematics and language learning.

What is the practical meaning of structural learning theory?

Criticisms

Keywords and most important names

Bibliography

Read more

Reigeluth, Charles M. Instructional-design Theories and Models: An overview of their current status. Routledge, 1983.

1)
An ill-defined domain is one in which rules are quite simple, yet there is no direct complete solution like chess, or poetry writing.
instructional_design/structural_learning.1300268925.txt.gz · Last modified: 2023/06/19 17:49 (external edit)